After the orchestra in the palace cortyard dissappears, when trying to use the ladder with the statue, the character still talks to the conductor https://ibb.co/3CJNVS6
How to unlock the Pro Tiger Tamer achievement. This is a missable achievement in Chapter 3 shortly after arriving in the Metro Station. After you can get on the train and go either left or right
Introduction Welcome to Neoseeker's walkthrough for Irony Curtain: From Matryoshka with Love ! Irony Curtain is a satirical point-and-click adventure game set in year the 1951 amidst
Irony Curtain: From Matryoshka with Love: 15 October 2023 – 09:50:50 UTC: 1078740: Music: Irony Curtain: From Matryoshka with Love - Original Soundtrack: 16 May 2023 – 23:30:33 UTC: 1078741: DLC: Irony Curtain: From Matryoshka with Love - Digital Artbook: 16 May 2019 – 14:55:59 UTC
Irony Curtain: From Matryoshka with Love is a satirical point and click inspired by the classic adventure games. It smuggles you out of your comfort zone and throws you into the middle of a Cold War spy intrigue - where there’s an even bigger game being played … All Reviews: Very Positive (330) Release Date: May 16, 2019 Developer: Artifex Mundi
ZoltanForgefire on DeviantArt https://www.deviantart.com/zoltanforgefire/art/Irony-Curtain-Matryoshka-Ministry-of-War-950301665 ZoltanForgefire
. The Final Frontier Try to find another race in outer space (missable) Chapter 2 – Construction Site This one is touchy, and comes down to not-entirely-evident timing. Near the end of Chapter 2, you will give a case of vodka to the crane operator. In the background of that screen, you can see Sputnik floating around in the background – have Evan look at it. If you haven't given the crane operator the vodka yet, do so after looking at Sputnik. If you gave him the vodka first, get back on the steel beam and look at Sputnik. Wait until Sputnik is just starting to come back onto the screen from the left side. Quickly talk to the crane operator, ask to be lowered down, then immediately get back onto the beam. If you make it in time (and here I'm not sure what the time limit is, but I unlocked it twice when Sputnik started on the far left), you will unlock this trophy. You have as many tries as you want for this trophy, so don't worry. Shame on You Getting the various hard-working classes drunk will get you nowhere (missable) Chapter 2 – Construction Site You can unlock this one of two ways. Use either the bottle of vodka or the whole case of vodka with the surveyor and the metal welder at the construction site and you'll get this trophy. Charmer Show them how to treat the ladies Story-related and cannot be missed. You will unlock this in Chapter 2, when you give the metal welder one of the two items she asks for (either the perfume or the rose). Apoocalypse All work and no play makes Evan a very dull journalist (missable) At the very beginning of Chapter 3, you will be in the metro station. Click on the trash can on the far left to get a map and startle a pigeon onto a nearby bench. Now you will want to pay attention to the chandeliers on the ceiling – you want to send the pigeon onto the first, second, and fourth (off-screen) chandelier BEFORE sending it to the third (the only one required for story progression). To send the pigeon, you need to try to pick it up when the chandelier you want to send it to is NOT LIT. It will fly up and land on the chandelier, poop, and then come back to the bench. The order doesn't matter, just as long as the third chandelier is the LAST chandelier the pigeon goes to (it won't come back after pooping off of the third chandelier). To work the timing on the fourth chandelier (which you can't see and still access the pigeon), wait until the third chandlier comes back on after being off, then pick up the pigeon – the game will take care of the rest. Bright Idea Save your telekinetic powers for later Story-related and cannot be missed. You will unlock this trophy in Chapter 3, after using all three balloons on the lever on the far left side of the metro station. Sweet Surrender Offer the general an excellent treat Story-related and cannot be missed. You will unlock this earlier than the trophy description implies, in Chapter 3, when you make the laxative cotton candy at GORK Park. Pro Tiger Tamer A three-headed monkey would also be useful (missable) Chapter 3 – Military Camp and GORK Park The first time you go to the Military Camp in Chapter 3, make sure you interact with (talk to) the tiger tail in the grass. If you simply walk past it, you will miss your opportunity to interact with it and miss out on this trophy. In GORK Park, once you've “talked” to the tiger tail, you will be able to tell a story to the boy near the helium tank. Tell the following story: In an underground cave, under GORK Park It was inhabited by a brooding executioner Who kidnapped small children to eat A conductor Who shot him in the head He will give you a plush animal. The next time you go to the Military Camp, walk as far left as you can and the tiger will block your path. Give it the plush animal and you will unlock this trophy. Evan Mosley Almost like a detective's disguise Story-related and cannot be missed. You will unlock this in Chapter 3, when you separate the paintbrush into two parts, then use the glue with the bristles to make a fake mustache. Fearless Coward Technically you're not supposed to do that (missable) Chapter 3 – Lechy's Cave On the left side of the screen, you will be able to interact with a path leading to the tower/gate. Every time you choose the steps interaction, Evan will try to walk towards the tower and get shot at. Do this three or four times for this trophy. IDKFA Disassemble the dreaded item Story-related and cannot be missed. You will unlock this in Chapter 4, when you remove the bullet from the gun. Origins Find a way to bring down the wall Story-related and cannot be missed. You will unlock this in Chapter 4, when you look at the right wall (with all the symbols on it) in the dungeon. Not So Secret Cow Level Find yourself in a heap of trouble Story-related and cannot be missed. You will unlock this in Chapter 4, when you blow off the padlock of the prison cell and escape outside. Meticulous Design Create the perfect zooming device (missable) (buggy) Chapter 4 This trophy needs to be done in a very specific way, or it will not unlock. You need to do all of the following actions IN EXAM MODE ( don't use the “merge” inventory option). I highly recommend quitting to the main menu to trigger the autosave before going for this trophy. While playing through the prison in Chapter 4, you will come into possession of a pair of broken glasses. Using the razor blade with them will get you a lens. Further on while playing Chapter 4, you will come into possession of a can opener and some canned food. Examine the canned food, then use the can opener with it. Click on the food and eat it, then use the lens with the can. Use the lit cannon candle with the lens/can, then finally, use the can opener again to open up the other side of the can. If you have built the zoom lens in this way, the trophy will unlock as soon as you use the can opener the second time. Otherwise, the trophy will not unlock, and you'll need to close out (don't quit to main menu, as it triggers an autosave) of the game and try again from whatever your last autosave was. Edited July 22, 2019 by smartbomb Editorial Sweep
Pod koniec czerwca polskie studio Artifex Mundi* wydało swoją najnowszą grę Irony Curtain: From Matryoshka with Love na konsole: PS4, Xboxa One i Switcha. Gra jest warta zainteresowania z przynajmniej dwóch powodów. Po pierwsze, jest przygodówką point-n-click, dość leciwym gatunkiem ale wciąż niezmiennie grywalnym i wartym zainteresowania, a po drugie (co wynika zresztą z jej tytułu) - gra wyśmiewa komunistów i trochę też co przychodzi mi na myśl gdy odpaliłem Irony Curtain - to inna gra przygodowa, Deponia. Komunistyczna przygodówka jest utrzymana w bardzo podobnym komiksowym stylu graficznym, który ciężko oceniać inaczej niż "pierwsza liga". Czapki z głów przed artystami którzy rysowali tła i postaci w grze, a także je animowali, bo to zdecydowanie światowy bohater natomiast, dla lepszego efektu, zaanimowany został w pełnym 3D z cel shadingiem, przez co ma płynniejsze animacje poruszania (a rysownicy oszczędzili kilkaset obrazków) i w wersjach na stacjonarne konsole nie widać praktycznie różnicy między resztą grafiki w grze. Niestety w wersji na Switcha przez brak antyaliasingu postać ma ostre krawędzie, a "obrys" staje się prawie niewidoczny, przez co Evan mocno odstaje od reszty gry. Gorsze, że eShopie są screeny z konsol/PC i przed zakupem się tego nie dowiecie, ale z drugiej strony nie ma to większego wpływu na grę jeśli nie jesteśmy bezkrawędziowy Switch...... i normlany Evan na PS4Nie jestem wielkim znawcą point-n-clicków, ale przez ostatnie kilka lat grałem co najmniej w tak znane tytuły jak Deponia, Valiant Hearts czy Machinarium (gry od Telltale też bym podciągnął). Gry na tak wysokim poziomie, że można je spokojnie wybrać jako wyznacznik maksymalnej oceny do porównania z Irony Curtain. Jak na tym tle wypada polska gra? Perfekcyjnie. Zagadki stoją na świetnym poziomie, kilka razy naprawdę ostro się zblokowałem, ale z pomocą "infolinii" do mamy bohatera, lub też różnych prześmiesznych biur komunistycznych można zostać naprowadzonym na kolejny krok (ale nigdy wprost). Pełno tu różnorakiego humoru, począwszy od ciągłego pecha we wszystkim co robi główny bohater, poprzez imiona bohaterów (np. towarzysz Bredniev) które często są oczkiem puszczonym albo w stronę komunistycznych przywódców albo czasom nowożytnym, a rzeczy tak absurdalne jak bomby lotnicze wiszące na drzewie niczym bombki, czy proszek do prania CzernoBiel nie są tutaj czymś dziwnym. Buzia uśmiecha się często. Główną osią fabuły są przygody wspomnianego Evana, który jest amerykaninem, miłośnikiem komunizmu który wierzy w propagandowe przekazy i wychwala ustrój za jego pseudo-zalety. Dostaje zaproszenie do jednego z komunistycznych krajów i… jego wizja szybko zderza się z bolesną prawdą. Bardzo mocno się zderza, bowiem uwikłany zostaje w spisek - ale o tym dowiecie się już grając w chodzi i sam gameplay, sterować możemy na dwa sposoby - dowolnie poruszać się postacią i w miejscach gdzie pokaże się mała gwiazdka, przyciskiem wywoływać menu kontekstowe akcji (zazwyczaj "zobacz", "użyj" i "weź z/do kieszeni"). Druga opcja to prawą gałką wybrać taki element za pomocą celownika. Strzałką w górę można te podświetlić wszystkie klikalne elementy, bez czego byłoby ciężko przejść grę, bowiem w wersji na Switcha natrafiłem tutaj na mały problem. Podchodząc do interaktywnych elementów, czasem niestety nie chcą się one aktywować bez wskazania ich kursorem, można by więc uznać, że nie są interaktywne. Dzieje się to losowo, więc jest to lekko denerwujące - ale przynajmniej kursor nigdy nie zawodzi i zawsze wskazując nim taki element, wywołamy jakąś akcję. Drugim problemem jest poruszanie się po menu kontekstowym - odniosłem wrażenie, że korzystając z lewej gałki wybieramy opcje "po kolei, po okręgu", więc naciskając gałkę na dół, najpierw dość często podświetla się opcja… po prawej. Może to mieć związek z tym, że po opcjach skaczemy też triggerami i gałka emuluje tamto zachowanie. Ogólnie lepiej chyba przeskakiwać wszędzie gdzie się da pomiędzy ikonami właśnie triggerami, bo inaczej można doznać irytacji. Marudzę na drobiazgi, ale tylko takie problemy z grą znalazłem. Jeśli się jednak gdzieś zatniemy i nie wiem co zrobić dalej (chociaż podświetlając wszystkie elementy interaktywne - także oglądając jakiś przedmiot - ciężko się naprawdę mocno zaciąć), praktycznie wszędzie możemy znaleźć telefon i zadzwonić do mamy albo jakiegoś komunistycznego doradcy, który między słowami podpowie nam co dalej. Nie poprowadzi nas za rękę, ale zasugeruje dalszą drogę - i też robi to w sposób warstwie dźwiękowej ciężko coś zarzucić. Gra ma nagrane pełne angielskie dialogi, bohater komentuje nawet akcje kontekstowe - więc jest to pierwsza liga. Teoretycznie są też polskie napisy ale w wersji Switchowej nie udało mi się znaleźć sposobu na ich włączenie. Być może to wina wersji recenzenckiej, ale w sklepie PS Store wyraźnie widzę, że "Polski" jest na liście wersji językowych (napisy), więc duże konsole nie powinny mieć tego problemu. Fajne są też nawiązania do typowo rosyjskiej (radzieckiej?) muzyki, w tym hymnu. Na plus zasługuje też kolorowanie napisów które lecą do dialogów - nawet gdy zagramy z wyciszonym z jakiegoś powodu dźwiękiem, bez trudu będziemy wiedzieli kiedy mówi która postać, mimo braku komiksowych "chmurek" z ust, które tutaj zaciemniały by po prostu więc całość, mimo drobnych uwag które miałem, na tle innych gier z tego gatunku Irony Curtain jest zdecydowanie w pierwszej lidze i nasz rodzimy produkt nie ma się czego wstydzić. Jedyny problem z nią to właśnie czasem kłopotliwy wybór akcji, co w grze point-n-click akurat ma znaczenie i tak naprawdę tylko za to odejmuję grze punkty. Mam jednak nadzieję, że element ten można poprawić patchem i wtedy chętnie podniosę ocenę o jedno oczko. Trzymam kciuki za kolejne produkcje - Artifex Mundi wysoko zawiesił sobie poprzeczkę i oby firma w kolejnych grach zawsze poprawiała swój poziom. No i oby gracze potwierdzili portfelami, że chcą grać w point-and-clicki, bo ja bawiłem się świetnie.* Grę do recenzji otrzymałem od wydawcy, testowałem na Switchu.
Polskie gry to nasza specjalność Graczpospolita to portal skierowanych do wszystkich osób, którym polski gamedev jest bliski sercu. Codziennie dostarczamy najważniejsze informacje o tym, co dzieje się w rodzimej branży elektronicznej rozrywki. Analizujemy to co robią wszystkie spółki gamingowe – zaczynając od indyków, a kończąc na producentach gier notowanych na giełdzie.
W Irony Curtain: From Matryoshka with Love absurd goni absurd, gracz pęka ze śmiechu, a czerwoni dalej łudzą się, że komunizm może się udać. Artifex Mundi nabiera rozpędu z zapowiadaniem nowych gier. Po niedawnym ogłoszeniu My Brother Rabbit, studio ogłosiło kolejny projekt wywodzący się z inicjatywy amLab. Irony Curtain: From Matryoshka with Love to klasyczny point&click, który w satyryczny sposób przedstawia komunistyczny reżim. Fabuła skupia się na zachodnim dziennikarzu, który jako pierwszy może odwiedzić malutkie państwo Matryoshka i przekonać się jaką wspaniała krainę stworzył wielki Wódz z wspaniałym wąsem. Irony Curtain: From Matryoshka with Love rozbawi nas w przyszłym roku. Artifex Mundi planuje premierę na PC, Xboksie One, PlayStation 4 oraz Switchu. Twórcy obiecują również piękną, ręcznie rysowaną grafikę (22 lokacje) w 4K. Oczywiście na tych urządzeniach, które potrafią to obsłużyć. Ma też być 1951 dowcipów. Będę liczyć! Comments comments
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